Virtual reality (VR) had a significant presence at ReedPop's New York Comic Con this year. A dedicated exhibition space on the lower level of the Javits Center, dubbed the Experiential Zone, demonstrated a number of approaches to virtual reality and immersive cinema for both entertainment and marketing. One of the most compelling examples of using … Continue reading From the Real World to the Virtual: Westworld at New York Comic Con
Category: Tech Trends
The Mr. Robot VR Experience, Storytelling, and the Future of Immersive Media
Virtual reality was a significant presence in the marketing experiences at Comic-Con International: San Diego this year. Both at the booths inside the Convention Center and the offsite events throughout downtown San Diego, a number of movie studios, television networks, and video game companies presented VR experiences designed to generate buzzworthy excitement in attendees. From … Continue reading The Mr. Robot VR Experience, Storytelling, and the Future of Immersive Media
Pete Seeger: Free Culture Pioneer
In 2004, students at Swarthmore College launched FreeCulture.org (later named the Free Culture Foundation) to fight "coercive copyright practices and other threats to the free flow of information." The movement was an extension of the work of academics such as Lawrence Lessig and was largely a response to the dissonance between the fluid movement of … Continue reading Pete Seeger: Free Culture Pioneer
Victorian Font Rasterization
Typography is shaped by the physical medium in which it is rendered. Clay tablets and styli gave rise to cuniform. The sinuous curves of serif typefaces were refined by carving letter shapes into stone. When typography entered the digital age, font designers faced the challenge representing font glyphs by an array of pixels. At high resolutions, … Continue reading Victorian Font Rasterization